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	<title>Invasion 1944 &#124; Total Conversion for ArmA</title>
	<atom:link href="http://www.invasion-1944.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.invasion-1944.com</link>
	<description>Total Conversion for ArmA</description>
	<lastBuildDate>Tue, 28 Aug 2012 19:58:41 +0000</lastBuildDate>
	<language>en-US</language>
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		<title>Patch 2.62 Released</title>
		<link>http://www.invasion-1944.com/patch-2-62-released/</link>
		<comments>http://www.invasion-1944.com/patch-2-62-released/#comments</comments>
		<pubDate>Tue, 28 Aug 2012 11:20:43 +0000</pubDate>
		<dc:creator>Invasion1944</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.invasion-1944.com/?p=256</guid>
		<description><![CDATA[Use PlaywithSix to update to the latest version! Change log listed below: - New: Panzerfaust 60 and 30 models by Kraetzer - New: Panzerfaust sound - New: Backblast smoke from AT launchers - New: British winter infantry - New: Panther G model with various additions to crew anims, random appearence etc. - New: Improved melee [...]]]></description>
			<content:encoded><![CDATA[<p>Use PlaywithSix to update to the latest version!</p>
<p>Change log listed below:<br />
<span id="more-256"></span><br />
- New: Panzerfaust 60 and 30 models by Kraetzer<br />
- New: Panzerfaust sound<br />
- New: Backblast smoke from AT launchers<br />
- New: British winter infantry<br />
- New: Panther G model with various additions to crew anims, random appearence etc.<br />
- New: Improved melee scripts, attaching bayonet automatically engages bayonet charge mode now (Shift+1/2 no longer required)<br />
- New: Tank interior sounds<br />
- New: PanzerII model<br />
- New: Flying debris on explosions<br />
- New: Sounds overhaul for vehicles, weapons, explosions and sonic cracks<br />
- New: Main menu appearance and loading screen<br />
- New: Neaville map by McNools<br />
- New: Merderet_V2 map with various improvements, new locations and fixes<br />
- New: Lee Enfield rifle model replaced (credits: BI)<br />
- New: Luftwaffe Pilots by Yac<br />
- New: Tank HUD</p>
<p>- Added: M1 Garand, Carbines, and M1919A4/6 updated models and textures by Yac<br />
- Added: New M1A1 Thompson model by Babylonjoke<br />
- Added: New G43 model by Macolik and Yac<br />
- Added: New PzIV_D model by Vex_Man and Macolik<br />
- Added: swapped out colt model with BI&#8217;s colt<br />
- Added: Machinegunner M1919A6&#8242;s to all US Airborne factions<br />
- Added: Multiple sights to Thompson, M1 Garand+M7 Grenade launcher, SMLE No. 4 scoped, press optics key (/ on Numpad by default) to switch optics</p>
<p>- Fixed: multiple ground parachute models in mp<br />
- Fixed: fixed NVG skeleton selection (glasses position) on Airborne units.<br />
- Fixed: ViewLOD on german camo infantry (head was visible)<br />
- Fixed: Errors in churchill geo LOD<br />
- Fixed: Tracks not moving on winter Tiger VI (porsche)<br />
- Fixed: Various improvements to weapon resting scripts made<br />
- Fixed: Weapon resting in vehicles<br />
- Fixed: weapon rest icon sticking on after death<br />
- Fixed: modified merderet winter intro in hopes of preventing &#8220;man inside of man&#8221; bug<br />
- Fixed: Tank cannon smoke overhauled<br />
- Fixed: M4 Shermans suspension fixed<br />
- Fixed: M4 Sherman slightly corrected geometry lod<br />
- Fixed: New sight for Sherman periscopes (all positions except for gunner).<br />
- Fixed: Cleaned up cromwell/churchill gun sight<br />
- Fixed: wheat clutter object<br />
- Fixed: merderet_V1 uv error fixed, wheat fixed, texture mask improved. (v1 and v2)<br />
- Fixed: merderet_winter texture mask improved, floating building &#038; uv error fixed,<br />
- Fixed: I44_man_g_winter fixed proxy positions (iron sights now work correctly)<br />
- Fixed: corrected engineer base classes (wrong model)<br />
- Fixed: added 250rnd mags for mg42, 30cal, vickers to crates, all faction backpacks rebalanced<br />
- Fixed: lee-enfield bayonet not attachable<br />
- Fixed: PzKpfwIV_G &#8211; corrected Fire Geometry<br />
- Fixed: radio backpacks (now carry primary ammo + grenades)<br />
- Fixed: all backpack contents overhauled<br />
- Fixed: fixed FTHUD for both merderet_v1 and _v2<br />
- Fixed: several issues with Armor module corrected</p>
<p>Missions:<br />
=========<br />
The following new and updated missions make use of the TPWC AI Suppression and LOS scripts by TPW &#038;&#038; -Coulum- &#038;&#038; fabrizio_T &#038;&#038; Ollem (http://forums.bistudio.com/showthread.php?136304-TPWC-AI-suppression-system).</p>
<p>New Single Player Missions:<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
Neaville:<br />
-Path to Neaville parts 1, 2, and 3 by McNools<br />
-Meatgrinder by Macolik</p>
<p>New Multi-player Missions:<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
Neaville:<br />
-Path to Neaville part 1 by McNools<br />
-Hill 93 by McNools<br />
-Trial By Fire by Pac<br />
-Operation Murkz By Murkz</p>
<p>Omaha_V2:<br />
-Hedgerow by Pac</p>
<p>Merderet_Winter:<br />
-Bridging the Gap by Pac<br />
-Panther Pack by Macolik</p>
<p>UPDATED Multi-player Missions:<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
Omaha_V2:<br />
-Brecourt By Pac</p>
<p>Merderet_Winter:<br />
-The Ambush by Macolik</p>
<p>Merderet_V2:<br />
-Crossing Pont by Pac (converted from Merderet)</p>
]]></content:encoded>
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		<item>
		<title>Patch 2.61 Released</title>
		<link>http://www.invasion-1944.com/patch-2-61-released/</link>
		<comments>http://www.invasion-1944.com/patch-2-61-released/#comments</comments>
		<pubDate>Sun, 11 Mar 2012 01:23:37 +0000</pubDate>
		<dc:creator>Invasion1944</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.invasion-1944.com/?p=219</guid>
		<description><![CDATA[Download Change log listed below: - [2.61] FIXED M1 Garand Bayonet &#8216;ping&#8217; on empty. - [2.61] FIXED Throwable Satchels named differently to placed. - [2.61] FIXED German mortar crew now carry correct base-plate item. - [2.61] FIXED SMLE No.4 bayonet now attachable. - [2.61] FIXED Display names now display after respawn. - [2.61] FIXED Healing [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Download" href="http://addonsync.dyneslott.com/files/arma2/addons/i44/2.6.1/I44-ARMA2CO-v2-61-Hotfix.7z">Download</a></p>
<p>Change log listed below:<br />
<span id="more-219"></span><br />
- [2.61] FIXED M1 Garand Bayonet &#8216;ping&#8217; on empty.<br />
- [2.61] FIXED Throwable Satchels named differently to placed.<br />
- [2.61] FIXED German mortar crew now carry correct base-plate item.<br />
- [2.61] FIXED SMLE No.4 bayonet now attachable.<br />
- [2.61] FIXED Display names now display after respawn.<br />
- [2.61] FIXED Healing module second heal no longer bandages again if already bandaged.<br />
- [2.61] FIXED StuG/H Loaded MG iron sight position.<br />
- [2.61] FIXED US Norrin Revive calls volume corrected.<br />
- [2.61] FIXED Armor module turned out sounds fixed.<br />
- [2.61] FIXED Basic AI Healing added.<br />
- [2.61] FIXED Kfz305 cargo crate positions fixed.<br />
- [2.61] FIXED King Tiger few small fixes (NOTE: track still not animated).</p>
<p>- [2.61] CHANGED Bolt action chambering speed increased.<br />
- [2.61] CHANGED Rifle grenade reload speed matched to animation.<br />
- [2.61] CHANGED Healing module notifications should now be clearer when healed, failed to heal etc.<br />
- [2.61] CHANGED Hand signals interface updated.<br />
- [2.61] CHANGED Num-pad quick hand signale keys can be disabled.<br />
- [2.61] CHANGED Tiger tank turret turn speed increased.</p>
<p>SP Missions:<br />
I44_SP_Landing_v2.I44_Omaha_v2.pbo &#8211; 144 Groups error fixed.</p>
<p>MP Missions:</p>
<p>I44_COOP_abottleofbeer_1-16_v1.Zargabad.pbo &#8211; Corrected Loading screen, tweaked unit loadouts, removed DAC markers.<br />
I44_COOP_Aloft_1-32_v1-8.I44_Omaha_v2.pbo &#8211; Debug camera removed.<br />
I44_COOP_CrossPoint_1-16_v0-3.I44_merderet.pbo &#8211; Tweaks to DAC attack waves.<br />
I44_COOP_D-Day_1-32_v1-9.I44_Omaha_v2.pbo &#8211; Debug camera removed.<br />
I44_COOP_OpTarbrush_1-4_v1-7.I44_Omaha_v2.pbo &#8211; Debug camera removed.<br />
I44_COOP_Verteidigen_1-32_v1-3.I44_Omaha_v2.pbo &#8211; Debug camera removed, &#8220;failed&#8221; objective now completes, tweaks to DAC attack waves.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Organized Event this Friday (Un-official)</title>
		<link>http://www.invasion-1944.com/organized-event-this-friday-un-official/</link>
		<comments>http://www.invasion-1944.com/organized-event-this-friday-un-official/#comments</comments>
		<pubDate>Tue, 06 Mar 2012 23:48:51 +0000</pubDate>
		<dc:creator>Invasion1944</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.invasion-1944.com/?p=214</guid>
		<description><![CDATA[Reality Gamer is hosting an organized MP Session this Friday. DATE: 9 MARCH 2012 TIME: 19:00 GMT (7PM) http://blog.realitygamer.org/invasion-1944-co-op-mission-weekend/ We look to bring you some official events soon!]]></description>
			<content:encoded><![CDATA[<p>Reality Gamer is hosting an organized MP Session this Friday.</p>
<p>DATE: 9 MARCH 2012<br />
TIME: 19:00 GMT (7PM)<br />
<a href="http://blog.realitygamer.org/invasion-1944-co-op-mission-weekend/" title="Details Here">http://blog.realitygamer.org/invasion-1944-co-op-mission-weekend/</a></p>
<p>We look to bring you some official events soon!</p>
]]></content:encoded>
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		<item>
		<title>2.6 Released!</title>
		<link>http://www.invasion-1944.com/v2-6-released/</link>
		<comments>http://www.invasion-1944.com/v2-6-released/#comments</comments>
		<pubDate>Sun, 26 Feb 2012 15:22:25 +0000</pubDate>
		<dc:creator>Invasion1944</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.invasion-1944.com/?p=157</guid>
		<description><![CDATA[After nearly a year of work on 2.6 we are happy to release something that has grown into quite a monster, ranging from the beaches of Omaha, to the cold winter slopes of Belgium! Initially only adding British infantry, our content has nearly doubled since 2.51. If you&#8217;re ready to join with your fellow man [...]]]></description>
			<content:encoded><![CDATA[<p>After nearly a year of work on 2.6 we are happy to release something that has grown into quite a monster, ranging from the beaches of Omaha, to the cold winter slopes of Belgium! Initially only adding British infantry, our content has nearly doubled since 2.51.</p>
<p><iframe src="http://www.youtube.com/embed/rBp9LCFnMZQ" frameborder="0" width="560" height="315"></iframe></p>
<p>If you&#8217;re ready to join with your fellow man in defending freedom, head to the <a title="Download i44" href="http://www.invasion-1944.com/download-i44/">download page!</a></p>
<p><span id="more-157"></span><strong>-Content-</strong></p>
<p>Here&#8217;s a brief summary of what&#8217;s included check the classlist.txt for a full list of units objects weapons and ammunition:</p>
<p><strong>Soldiers</strong><br />
United States &#8211; 1st &amp; 29th Infantry Division, 5th Ranger Battalion, 82nd &amp; 101st Parachute Infantry Regiment.<br />
British &#8211; Infantry Airborne Division, British Commandos.<br />
Germany &#8211; Heer, Heer-Camoflagued, Fallschirmjäger, Schutzstaffel.</p>
<p>With over 30 infantry weapons.</p>
<p><strong>Vehicles</strong><br />
30+ German vehicles &#8211; including tanks, recon vehicles and troop carriers.<br />
20+ Allied vehicles &#8211; including tanks, recon vehicles, troop carriers and landing craft.</p>
<p><strong>Aircraft</strong><br />
Allied &#8211; B-17 Flying Fortress, Douglas C-47A Skytrain, Lockheed P-38 Lightning, P-51D Mustang, P-47 Thunderbolt, Hawker Hurricane Mk.IIa, Spitfire Mk.Ia., Hawker Typhoon<br />
Axis &#8211; Bf-109E4, Bf-109F2, Bf-109G6, Ju-52/3mg5e, Ju-87, Me-262, Me-262A</p>
<p><strong>Maps</strong><br />
Omaha<br />
Omaha V2 (Greatly enhanced and expanded)<br />
Merderet<br />
Merderet (Winter Version)<br />
Battle of the Bulge map by prowler</p>
<p><strong>Missions</strong><br />
33 MP Missions<br />
11 SP Missions</p>
<p><strong>Soundtrack</strong><br />
Over an hour of original music by SFG</p>
<p><strong>Features</strong><br />
Ballistics coding<br />
Weapon Resting (automatic or manual)<br />
Bayonets<br />
Prone AT Weapon Firing<br />
Custom Weapon Animations (holding and reloading)<br />
New movement animations (jumping, crouch sliding etc)<br />
Hit animations<br />
New detailed player wounding system<br />
Overhauled In-game User interface<br />
Hand signals<br />
Crew served weapons (Moving/Rotating static weapons, adding/removing ammo, mounting/unmounting weapons on tripods)<br />
Crate vehicle-loading system<br />
Overpressure effect<br />
Tank damage and immersion system<br />
New cursor- name tag system<br />
New main menu UI</p>
<p>Invasion 1944<br />
2012<br />
<a href="http://invasion-1944.com/">http://invasion-1944.com</a></p>
]]></content:encoded>
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		<item>
		<title>OST on Soundcloud</title>
		<link>http://www.invasion-1944.com/ost-on-soundcloud/</link>
		<comments>http://www.invasion-1944.com/ost-on-soundcloud/#comments</comments>
		<pubDate>Fri, 24 Feb 2012 15:13:32 +0000</pubDate>
		<dc:creator>Invasion1944</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.invasion-1944.com/?p=171</guid>
		<description><![CDATA[Within our modification, we are not only busy developing the visual aspect, but also the aural. SFG, our in house composer, has put a lot of effort into creating some of the emotions that our modification wants to bring forth. In various YouTube videos you might have heard some of his work, but we at [...]]]></description>
			<content:encoded><![CDATA[<p>Within our modification, we are not only busy developing the visual aspect, but also the aural. SFG, our in house composer, has put a lot of effort into creating some of the emotions that our modification wants to bring forth. In various YouTube videos you might have heard some of his work, but we at Invasion 1944 never put the time into bundling these great compositions.</p>
<p><span id="more-171"></span>Right now, with some help of SoundCloud, we share with you our Invasion 1944 Album. <a title="Invasion 1944 - SoundCloud" href="http://soundcloud.com/invasion-1944/" target="_blank">Click here</a>, or listen to the added music right here in this post.</p>
<p>We hope everyone will enjoy, not only our mod, but also these wonderful compositions by SFG.</p>
<p><iframe src="http://w.soundcloud.com/player/?url=http%3A%2F%2Fapi.soundcloud.com%2Fplaylists%2F1637406&amp;auto_play=false&amp;show_artwork=true&amp;color=4c2422" frameborder="no" scrolling="no" width="100%" height="450"></iframe></p>
]]></content:encoded>
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		<item>
		<title>2.6 Winter Units/Map screenshots</title>
		<link>http://www.invasion-1944.com/its-getting-colder-than-ever%c2%b2/</link>
		<comments>http://www.invasion-1944.com/its-getting-colder-than-ever%c2%b2/#comments</comments>
		<pubDate>Mon, 02 Jan 2012 19:15:16 +0000</pubDate>
		<dc:creator>Invasion1944</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.invasion-1944.com/?p=134</guid>
		<description><![CDATA[New screenshots of our upcoming winter  units/map. &#160; &#160; &#160;]]></description>
			<content:encoded><![CDATA[<p>New screenshots of our upcoming winter  units/map.</p>
<p><span id="more-134"></span></p>
<div class="wp-caption alignnone" style="width: 610px"><img class="    " title="Merd_Tiger_1" src="http://img577.imageshack.us/img577/4610/promo265.jpg" alt="" width="600" height="400" /><p class="wp-caption-text">The new pz. VI searching it&#39;s sorroundings for enemy tanks.</p></div>
<div class="wp-caption alignnone" style="width: 610px"><img class="   " title="Merd_tiger_2" src="http://img689.imageshack.us/img689/6020/promo266.jpg" alt="" width="600" height="400" /><p class="wp-caption-text">The new pz.VI in Chef-du-Pont</p></div>
<p>&nbsp;</p>
<div class="wp-caption alignnone" style="width: 610px"><img class="  " title="Merd_ge_gr_1" src="http://img221.imageshack.us/img221/4234/brrrd.jpg" alt="" width="600" height="400" /><p class="wp-caption-text">A german SS-Soldier scanning the horizon.</p></div>
<div class="wp-caption alignnone" style="width: 610px"><img class="  " title="Merd_gb_co_1" src="http://img717.imageshack.us/img717/2066/scapep.jpg" alt="" width="600" height="400" /><p class="wp-caption-text">British commandos behind enemy lines.</p></div>
<div class="wp-caption alignnone" style="width: 610px"><img class="  " title="merd_ge_crw" src="http://img137.imageshack.us/img137/521/promo4d.jpg" alt="" width="600" height="400" /><p class="wp-caption-text">Taking a break...</p></div>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
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