About
Who are we?
We are a bunch of friends who enjoy modding, particularly WWII. It’s really that simple. We started work on “Invasion 1944″ for Operation Flashpoint back in 2001, and when we released, the team decided to take a hiatus. After a while a few of us returned and decided we should get back together, and just mod for our own sake -no big announcements, no release pressure – lets just get together and make something. Out of this came our ARMA1 and ARMA2 adaptations of the mod which greatly expanded the content and quality as a whole.
What are we working on?
Since the release of Operation Arrowhead for ArmA2 we have been developing the modification for Combined Operations. The added features, improved engine and greatly improved netcode have allowed us to focus development on the multiplayer side of the mod, allowing us to produce one of the most intense and realistic World War 2 single and multi-player combat simulations available.
What will multiplayer consist of ?
With the latest release of Invasion 1944 our focus has been on expanding and enhancing the number of Cooperative missions available, while also developing a new Capture and Hold based Team versus Team mission style (developed by Frizy and Faust). Using the ArmA2 editing tools almost any conceivable multiplayer mission type can be created for the modification, allowing users to construct their own missions or convert their favorites to work with Invasion 1944.
We’ve created both historical and fictional missions (though often inspired by true events) with a range of gameplay types from stealth, small scale infantry assaults, D-Day landings by air and sea, tank engagements, and even air raids. Utilising the vast range of units from various countries to create situations that require teamwork and tactics to acheive objectives.
What exclusive features are available?
Invasion 1944 includes a number of extra modules and built in functions that expand the gameplay options and effects, as well as detailed and accurate historical based data for weapons and vehicles. Together with our own custom user interface we hope to provide a detailed and more accurate simulation than can be experienced with any other game or modification available.
Some of these include a detailed medical system with enhanced damage animations for players bringing medics into a vital role on the battlefield without even carrying a weapon. An expanding crew-served weapon system that allows players to break down previously static machine guns and mortars, maintain their ammo supply and shift position as the battle develops. Smaller gameplay enhancements such as smoother actions, the ability to slide into cover, or jump barriers while running make the gameplay more fluid than ever before. Hand signals have been added to aid in communication allowing players to plan out and direct others into battle without needing to say a word. While our custom user interface simplifies the use of our new features through an easily navigated radial menu.
Going beyond just enhancing how the game plays we’re also constantly improving other areas of the modification. Sourcing original sounds from live demonstrations to provide a distinct and realistic sound to war. Accompanied by a top quality orchestra sampled soundtrack (scored by SFG) that provides an emotional and driving background sound to the action.
What are the hopes for the future?
Invasion 1944 will continue to grow for as long as the team is motivated, we’d love to continue expanding the modification and visit other theaters and include more units, hopefully moving development over to ArmA3 when the game and tools become available. The most motivating factor is by far you, the player, and your feedback. So thank you for reading and we hope you enjoy playing Invasion 1944 now and in the future, let us know what you’d like to see, and most importantly keep playing! We’ll see you on the beach!

